using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FiresideGatheringScene")]
	public class FiresideGatheringScene : PegasusScene
	{
		public bool m_unloading => method_2<bool>("m_unloading");

		public bool m_collectionLoaded => method_2<bool>("m_collectionLoaded");

		public bool m_tavernBrawlLoaded => method_2<bool>("m_tavernBrawlLoaded");

		public bool m_firesideGatheringPrefabLoaded => method_2<bool>("m_firesideGatheringPrefabLoaded");

		public FiresideGatheringScene(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FiresideGatheringScene(IntPtr address)
			: this(address, "FiresideGatheringScene")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public new bool IsUnloading()
		{
			return method_11<bool>("IsUnloading", Array.Empty<object>());
		}

		public new void Unload()
		{
			method_8("Unload");
		}

		public void OnFiresideGatheringPrefabLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnFiresideGatheringPrefabLoaded", assetRef, go, callbackData);
		}

		public void OnFiresideBrawlServerDataReady()
		{
			method_8("OnFiresideBrawlServerDataReady");
		}

		public void OnTavernBrawlServerDataReady()
		{
			method_8("OnTavernBrawlServerDataReady");
		}

		public void OnCollectionDataReady()
		{
			method_8("OnCollectionDataReady");
		}

		public void OnAllPresenceDataLoaded()
		{
			method_8("OnAllPresenceDataLoaded");
		}
	}
}
